Loads of new game news!

Okay, it just so happens that a bunch of stuff happened at once regarding games I’ve been working on.

First, the game that’s the longest in the making: CDS Mess. It’s finally available to purchase! Here’s this cool article about it (though they got my graduation year wrong)! Here’s the website for it! Buy a copy here! Here’s this cool video about it:

Also, fellow Digital Media PhD student Albith Delgado and I have made a game for PS Move controllers and Neurosky EEG headsets called Spooky Dodgeball at a Distance. Check out our project blog! Here’s a demo video:

Ludum Dare 25 Entry

Hey! I participated in yet another Ludum Dare 48-hour game development competition!

I used it as an opportunity to prototype a game idea I’ve wanted to explore for a while now.

Click here to check it out! It’s called You Are The Level Designer!

WChess 2000: Online

WChess 2000: Online is an asynchronous, networked multiplayer game inspired by Yoko Ono’s White Chess. Play it here (640×480 pixels) or here (960×720 pixels). Both interact with the same database, so just pick whichever version will fit your screen best.

It has been shown at the Buffalo Infringement Festival and RIT’s 4th Annual Graduate Research and Creativity Symposium, where it won Best Interactive Presentation.

WChess 2000: Online Screenshot

Epic Scale Warfare (Ludum Dare 23)

Epic Scale Warfare is a game I made for the 23rd Ludum Dare 48-hour game development competition. It’s the first game I ever made using the HTML5 canvas element, and it’s available for free here.

Note: It seems to only work properly in the Chrome and Safari web browsers. Firefox doesn’t seem to handle it correctly.

Epic Scale Warfare screenshot

New *fun* game! Pit Chess!

There comes a time in every game designer’s life when they feel the need to make a grid-based puzzle game.

Okay, maybe not, but that’s what Pit Chess is. Based on the mechanics of chess and inspired by games like Drop7 and SpellTower, Pit Chess is a new way to play with chess pieces. And you don’t need a second player or an AI to play it! No robots allowed!

Pit Chess screenshot
Having mostly made games that are primarily trying to communicate a message, Pit Chess was a chance for me to prove– mostly to myself– that I could make a game that’s just fun to play.

Click here to play it for free.

New game: Forgiveness

Forgiveness screenshot

I built a mostly-complete prototype of this back in early December, and I’ve been sitting on it ever since, waiting for a bolt of inspiration so I could expand it into something larger.

That bolt never came, but I’m happy with it as-is. I think if there was something more to do with it, I would have figured it out by now.

Seeing as there’s a lot of game development happening this weekend thanks to the Pirate Kart, I figured now was as good a time as any to finish and publish it.

So here it is: Forgiveness.