Okay, it just so happens that a bunch of stuff happened at once regarding games I’ve been working on.
First, the game that’s the longest in the making: CDS Mess. It’s finally available to purchase! Here’s this cool article about it (though they got my graduation year wrong)! Here’s the website for it! Buy a copy here! Here’s this cool video about it:
Also, fellow Digital Media PhD student Albith Delgado and I have made a game for PS Move controllers and Neurosky EEG headsets called Spooky Dodgeball at a Distance. Check out our project blog! Here’s a demo video:
WChess 2000: Online is an asynchronous, networked multiplayer game inspired by Yoko Ono’s White Chess. Play it here (640×480 pixels) or here (960×720 pixels). Both interact with the same database, so just pick whichever version will fit your screen best.
It has been shown at the Buffalo Infringement Festival and RIT’s 4th Annual Graduate Research and Creativity Symposium, where it won Best Interactive Presentation.
There comes a time in every game designer’s life when they feel the need to make a grid-based puzzle game.
Okay, maybe not, but that’s what Pit Chess is. Based on the mechanics of chess and inspired by games like Drop7 and SpellTower, Pit Chess is a new way to play with chess pieces. And you don’t need a second player or an AI to play it! No robots allowed!
Having mostly made games that are primarily trying to communicate a message, Pit Chess was a chance for me to prove– mostly to myself– that I could make a game that’s just fun to play.